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PMX Editor Bone Morphs Tutorial

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Description

PMX Editor does not only allow to change textures by sliders (material morph), but also to change bones, vertices ("facials" are made this way), UVs and even physics. In this tutorial I describes the creation of bone morphs. Bones have less settings than materials, therefore bone morphs are easy to create. I made 4 morps - one for moving along each axis and one for Y-rotating. Gimbal lock was fixed while making the fourth morph.

THE ANIMATION WILL BE ADDED LATER. MY COMPUTER IS GLITCHING AND THE RAW VIDEO FILE IS 661 MB. TOO MUCH TO BE UPLOADED

This simple bone system was used to create an animation of Xen planetoid floating around the bigger island. No bones were moved for this, the morphs were used to adjust the position. It came out smooth enough. Rotating center bone has only 1 keyframe.

UPDATE

Simplify step 7 by making 3 copies your bone and entering 120 degrees.
Idea by Wampa842  :iconwampa842:
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NastyLemon's avatar
Can this method be used to make a automatic facial? Just like the auto breathing bone structure mod that enables the ability of models to be automatically breathing?